I am so excited. I can only apologise in advance for the terribly un-British tone of this post.
Why am I all a-quiver? Because the latest issue of PC Gamer contains an extensive article on text -based gaming, in which Below gets a lovely capsule review! The article was written by the excellent Richard Cobbett, and is a fantastic read on the thriving state of the genre. There are interviews with the Failbetter guys, the Inklewriter folks, and recommendations of some fine, fine games you might not be aware of.
In celebration, I’ve opened the current beta build of Below to the public, replacing the old prototype. That build contains a new characters, piles of new dungeon content, initial versions of the death and legacy systems, revised quests, new skills, an enhanced town and camping system, squillions of gameplay enhancements, improved words, and much, much more!
Read more after the break!
The open beta is the current, most shiny build of the game. Below has come a loooong way since the prototype, and if you’ve been interested in playing the beta but weren’t a Kickstarter backer, now’s your chance! Go! Play! Then join in the conversation at the Below Google+ community! I’d love to hear your thoughts!
There are a lot of exclamation marks today! Send help!
Further development continues on the closed beta, and I’ll be opening it to a second wave of testers before the game goes live. If you’re interested in taking part, just drop me a line!
Before I go, here’s a sneak peak at what Yasmeen, Below‘s preposterously hardworking artist, is working on now…