Monthly Archives: May 2014

Creating multiplayer content in Below is tricky. I want players to interact - it’s exciting, and it creates an unpredictability that the core game can’t. But it’s important not to fracture the sense of subterranean isolation, or to give the impression that what the hero is doing is commonplace. Below is about ordinary people driven to extraordinary things. If ‘adventuring’ were a reasonable, accepted thing to do, that stops feeling true any more.

So we cheat. Most interactions between players happen in the Above Deck, tucked safely away in the hero’s memories. But there’s one way heroes can meet while they’re in the dungeon: it’s just that one of them needs to be dead.

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I grew up in the edgeless industrial conurbations of the West Midlands, where the suburbs of one town seep into the retail parks of the next in a sluice of brown brick and grey concrete. When we went on holiday, dad always made a point of taking us somewhere green. Sometimes Devon. Once Scotland. Mostly Wales, where we’d drive along fidgety hillside roads and around lakes ringed by ragged mountains.

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