Today, a special guest post from Below’s artist, Yasmeen Khan. I wanted to post it here so everyone sees how much work she puts into every single thing she does.
Coming up with a new set of icons for the Conditions was something we talked about for a long time, but put off until we’d got the beginnings of a style established. As generally happens, it started with some initial discussions and culminated in a very late-night Google chat session, in which Yas tweaked version after version as my demands grew ever more rarefied and impossible.
At some point when we’re working on stuff like this there always – always – comes a moment where I go “Hey, I’ve got this idea. Maybe it’s crazy but let’s try it.” And Yas diligently tries it and it always looks terrible and burns the eyes from our sockets and I go “Ok, clearly I’m mad as a spork, just keep doing that thing you were doing before.”
Every time. And because Yas is a saint, the next time I do it, she never goes “Remember last time you said that and the art police threw us in the cells and made us look at Matisses until we’d calmed down?”
Anyway. Find out about her painstaking process after the jump. Oo, and check out Yas’ art blog here.
Below’s second dungeon, the Sea-King’s Grave, is going to be the first major purchasable chunk of content for the game. I discussed the issue of fair (and reasonable!) price with the closed beta testers and got the sort of diverse, insightful responses that the community spoils me with. Lots of people wanted to know what exactly they get with a new dungeon – what does it equate to in terms of cards and content? I’ll break it down after the break
Lordy, look at those cobwebs. I’ve let this place languish while the G+ community has been so active in beta-testing. How about some updates?
First up, I’m working at Failbetter Games again on Fallen London and this secret project. Which is fabulous, but means I’m down to a day a week (plus what I can squeeze from evenings) to work on Below. And when the kids get sick or some other calamity strikes, inevitably my Below day is usually the first to go.
But! Not a day goes by that I don’t work on the game, whether it’s fixing bugs and typos or working on new content. Things have slowed, but they grind inexorably onward! The closed beta has 150 people in it and has generated colossal amounts of feedback and improvements. So here’s a summary of the recent (extensive!) updates to the game and my roadmap for release.