Monthly Archives: December 2012

A mini-update today: another excerpt from the Below bible. But do check back here tomorrow, when if all goes according to plan I’ll have some excellent Below-related news.

Read on after the break. Warning: contains Beowulf. Lots and lots of Beowulf.


While developing Below, we created a bible document to guide the process. Here’s an excerpt from it, setting out  the game’s inspirations. As much as we love other dungeon delving games, we wanted Below to go back to the roots of the genre, drawing from the literary sources that started it all (and a few more recent ones that went in different directions).

After the jump, expect to see the word ‘Moria’.

Most dungeon-delving games concentrate on what goes on underground – after all, that’s where all the monsters and excitement are. But a dungeon is a relative point in space. To work, it needs somewhere else. Traditionally, somewhere above.

This can be proven scientifically.

After the jump, behold the incontrovertible evidence.