If you missed this week’s announcement about Below’s impending prettification, check it out here. Then come back and read on.
After the break there’ll be another spoonful of delicious new Yasmeen Khan art, and a pre-emptive apology for the horrible, horrible things that Below is going to do to your adventurers.
Ask me why I’m so excited. Go on. Go on. Go on.
I’m glad you asked. I am excited because Below is going to look much, much prettier than I’d anticipated.
Find out why after the break…
A mini-update today: another excerpt from the Below bible. But do check back here tomorrow, when if all goes according to plan I’ll have some excellent Below-related news.
Read on after the break. Warning: contains Beowulf. Lots and lots of Beowulf.
A few people have asked me why the Below Kickstarter failed, while our previous one was a rip-roaring success. Below‘s Kickstarter was more streamlined and even had a playable prototype of the game, but still didn’t make it. Having worked extensively on both, here are my best guesses.
After the break, a post-mortem. Warning: contains sadness.
In today’s update on Below: mysterious statues, faces in the dark, and hand-drawn spaceships!
Wait, what? Find out what’s going on after the break…
While developing Below, we created a bible document to guide the process. Here’s an excerpt from it, setting out the game’s inspirations. As much as we love other dungeon delving games, we wanted Below to go back to the roots of the genre, drawing from the literary sources that started it all (and a few more recent ones that went in different directions).
After the jump, expect to see the word ‘Moria’.
Most dungeon-delving games concentrate on what goes on underground – after all, that’s where all the monsters and excitement are. But a dungeon is a relative point in space. To work, it needs somewhere else. Traditionally, somewhere above.
This can be proven scientifically.
After the jump, behold the incontrovertible evidence.